I've been experimenting with the Unity3D HDRP workflow for a while and I am very satisfied with the render pipeline. I want to use 3d scanned assets for a project. so I did an experiment with the impressive scan library of Gokhan Karadayi, http://www.scanslibrary.com
The scans were prepared for Unreal so I had to make some changes. I share my experiment results so that it helps others to deal with.