Terrains of "Total War Rome Remastered" - 100% Substance Designer
in-game Render, alpines and North Italy

in-game Render, alpines and North Italy

substance designer Iray Render, Alpines and North Italy

substance designer Iray Render, Alpines and North Italy

in-game Render, Europe, grassland and hills

in-game Render, Europe, grassland and hills

Crimea, fertile grassland & beach lines

Crimea, fertile grassland & beach lines

highland, grassland

highland, grassland

semi arid climate in sea sides and rocky desert  on center of the land, Turkey & Cyprus

semi arid climate in sea sides and rocky desert on center of the land, Turkey & Cyprus

Cyprus And South Turkey, arid climate

Cyprus And South Turkey, arid climate

near Bingazii, rocky desert and stoned hills

near Bingazii, rocky desert and stoned hills

Sub artlic

Sub artlic

sandy desert with mud cracks

sandy desert with mud cracks

England, swamp area

England, swamp area

Separate vegetation, stone, ground, and rocky and mountain textures for all climates on the Rome map were procedurally generated based on climate map and topography.

Separate vegetation, stone, ground, and rocky and mountain textures for all climates on the Rome map were procedurally generated based on climate map and topography.

most complicated Substance Node Graph I  ever Made!

most complicated Substance Node Graph I ever Made!

The most difficult part of the project was rendering 8k textures in the Substance designer for  over 100 grids on the game map. Of course, This had to be automated. Kıvanc Cubukcu developed an amazing system that does this in Substance's python language.

The most difficult part of the project was rendering 8k textures in the Substance designer for over 100 grids on the game map. Of course, This had to be automated. Kıvanc Cubukcu developed an amazing system that does this in Substance's python language.

Terrains of "Total War Rome Remastered" - 100% Substance Designer

I created terrain textures for Total War Rome Remastered using Substance Designer! it was a very exciting and challenging project. With Kivanc Cubukcu's engineering skills and the impressive system he developed, we were able to render 8k tileable textures using python & SBSRender in Substance Designer.

Head Of Production: Edwin Smith
Art Director: Fernando Bresciano
Total War Remastered in-game screenshots from:
https://culturedvultures.com/best-survival-games/

More artwork
Emrecan cubukcu emrecan cubukcu park cover kare kopyaEmrecan cubukcu emrecan cubukcu teknomacera kare coverEmrecan cubukcu emrecan cubukcu scanslibrary cover