Anatolian Ceramic Tile Maker - 85% Substance Designer
First of all, I collected the references photos of all periods in project and cracks, dirts,  aging and weathering on porcelain tile plates

First of all, I collected the references photos of all periods in project and cracks, dirts, aging and weathering on porcelain tile plates

Then I  determined the base shapes and create the reference patterns with paper prototyping using base shapes for every period.

Then I determined the base shapes and create the reference patterns with paper prototyping using base shapes for every period.

Clean basic shapes extracted & drawed in vector format.

Clean basic shapes extracted & drawed in vector format.

In substance Designer, you can create an infinite number of tiles by selecting the desired period template and playing with the parameters.

In substance Designer, you can create an infinite number of tiles by selecting the desired period template and playing with the parameters.

Users can change basic shapes, orientations, sizes, rotations, positions in polar coordinates and randomness of these parameters ( humanizer)

Users can change basic shapes, orientations, sizes, rotations, positions in polar coordinates and randomness of these parameters ( humanizer)

I applied two methods to make it look like hand-made. First of all, I made the contour brush thinner and thicker to simulate a hand movement. secondly, I imitated the paintbrush's density changes and the overflow effect.

I applied two methods to make it look like hand-made. First of all, I made the contour brush thinner and thicker to simulate a hand movement. secondly, I imitated the paintbrush's density changes and the overflow effect.

Basic shapes are drawn in shades of gray. This allowed me to use color combinations. I made a lookup table system with a Pixel Processor node. so I was able to apply different color palettes.

Basic shapes are drawn in shades of gray. This allowed me to use color combinations. I made a lookup table system with a Pixel Processor node. so I was able to apply different color palettes.

Recreating the effect of historical periods, I had to give the works a certain amount of aging. Examining the references, the main changes are;  microfractures, crackings, erasings, regional roughness changes, contamination, stains and spots.

Recreating the effect of historical periods, I had to give the works a certain amount of aging. Examining the references, the main changes are; microfractures, crackings, erasings, regional roughness changes, contamination, stains and spots.

rodos region ceramic dish, iRay Render

rodos region ceramic dish, iRay Render

Detail from 18th-century Ceramic Tile Plate, high painting defects, natural color palette  (iRay render)

Detail from 18th-century Ceramic Tile Plate, high painting defects, natural color palette (iRay render)

Milet period ceramic dish, iRay Render

Milet period ceramic dish, iRay Render

Babanakkas style ceramic tile, low painting sense, careful handcrafting, no aging but slight stains affecting the roughness of the porcelain

Babanakkas style ceramic tile, low painting sense, careful handcrafting, no aging but slight stains affecting the roughness of the porcelain

19th-century Ceramic Tile Plate, in bad condition, iRay render

19th-century Ceramic Tile Plate, in bad condition, iRay render

Damascus style ceramic dish, iRay Render

Damascus style ceramic dish, iRay Render

Anatolian Ceramic Tile Maker - 85% Substance Designer

After some traditional handicraft simulations I made such as marbling and oil painting, I wanted to make tile art, but I could not find the time for it. It was a good coincidence, a museum contacted me recently for this work. With Substance Designer, I created a smart material that will replicate the tile arts that have been made in Anatolia for centuries. Ahmet Said Kaplan, Creative Director, creator of the project, took my procedural material and they developed an impressive real-time tile art creating installation in Touch Designer.
Client: Decol new media studio https://www.decol.tv/
Music: Kevin McLeod
Vector Base Shapes Drawings: Ayse Haskan

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