Available on Artstation Marketplace:
Alpine Material gets an input heightmap texture and creates biome textures, roads, farms, towns and houses depending on the topology procedurally.
Unlike my satellite material, it does not create the landscape itself. and it needs a heightmap.
As always the material has tons of parameters;
• Foliage and forest amount (depending on the slope)
• Water level and depth
• And of course adjustable amounts of roads, cities farms and boats!