Alpine Material - 100% Substance Designer
Available on Artstation Marketplace:
https://artstn.co/m/jpLY

Available on Artstation Marketplace:
https://artstn.co/m/jpLY

substance designer node spagetti screenshot! I have to use new node organisation skills of the designer.

substance designer node spagetti screenshot! I have to use new node organisation skills of the designer.

how to use our heightmaps to create textured terrain? here is the mini tutorial!

how to use our heightmaps to create textured terrain? here is the mini tutorial!

I'have made  "two plane/two material challenge". I created two plane object in Marmoset Toolbag. And  I assigned my plane window material ( https://www.artstation.com/artwork/Ga1NdB) and this alpine material  to planes. And the result...

I'have made "two plane/two material challenge". I created two plane object in Marmoset Toolbag. And I assigned my plane window material ( https://www.artstation.com/artwork/Ga1NdB) and this alpine material to planes. And the result...

actually I was expecting something more impressive :D
... end of the two plane/two material challenge...

actually I was expecting something more impressive :D
... end of the two plane/two material challenge...

Alpine Material - 100% Substance Designer

Available on Artstation Marketplace:
https://artstn.co/m/jpLY
Alpine Material gets an input heightmap texture and creates biome textures, roads, farms, towns and houses depending on the topology procedurally.
Unlike my satellite material, it does not create the landscape itself. and it needs a heightmap.
As always the material has tons of parameters;
• Foliage and forest amount (depending on the slope)
• Water level and depth
• And of course adjustable amounts of roads, cities farms and boats!

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